Anyone know what patch this is in?I found out that if you hold a keep (relic keep, maybe?), your realm (or the guild that holds the keep) can put in a corpse summoner. Very nice when you get zerged, you can just /transfercorpse <Keep Name, case sensitive>, and it pops you back inside the keep.
Corpse summoning in RvR
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Corpse summoning in RvR
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- Danish Blue
- Posts: 982
- Joined: Tue Dec 03, 2002 5:17 pm
The next one
Bleri McThrust - Pole Armsman DAoC
Playing Skyrim
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Playing Skyrim
Steam id - Bleri / bpbill
Kongregate Id: bpbill
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- Gorgonzola
- Posts: 267
- Joined: Thu Dec 19, 2002 2:04 pm
It's in 1.55, they appear in level 10 keeps (takes an hour to get there) but only if that keep is in an enemy realm with one of your relics (i.e. it'd appear if we took a hibernian keep and they had merlins staff, but not if we took a midgard keep and they had none of our relics)
they allow you to go there dead... but if you have a force defending the 'corpse keep' (or keeps... could have two rallying points) your relic force just transports back, resses up (with reduced ress sickness time from the good resses) and is ready to attack again... makes relic raiding a bit more fun less 'one big push and thats it' and more 'can we control their frontier long enough to wear down the doors'
they don't appear in the merchant keeps... so you need to control two keeps, one to supply rams constantly, one to retreive to
then you can launch an attrition attack on the enemy relics (which will have level 75 guards if they upgrade their keeps... eep! )
sounds fun anyway
they allow you to go there dead... but if you have a force defending the 'corpse keep' (or keeps... could have two rallying points) your relic force just transports back, resses up (with reduced ress sickness time from the good resses) and is ready to attack again... makes relic raiding a bit more fun less 'one big push and thats it' and more 'can we control their frontier long enough to wear down the doors'
they don't appear in the merchant keeps... so you need to control two keeps, one to supply rams constantly, one to retreive to
then you can launch an attrition attack on the enemy relics (which will have level 75 guards if they upgrade their keeps... eep! )
sounds fun anyway
Mortal puppet of Flimgoblin
Captain of the Humberton Blackguard
Captain of the Humberton Blackguard